
When the fight is coming hard and fast, you probably want that slot for other things. An additional three points of mana might make the difference for that last-gasp lightning bolt or haste. Mysticism is most useful if you're throwing around small spells or you have significant breaks between fights. (the addition of a fog of war in Heroes IV changes that, but we're not there yet! Even the necromancer's Cover of Darkness in it third game gives Scouting more long-term viability) Scouting is a skill of heavily diminishing returns take it early, if at all, and you really only need it with one hero. I don't understand its purpose to begin with, and its chance of working is too small for it to be a genuinely useful addition to your skillset. The only flat-out "ignore" would be Eagle Eye. I take estates for the same reason that I build statues quickly - in order to keep my finances as far to the red as I can. It is, actually, a lovely skill - one month of expert Estates will give you an additional 14,000 gold to play with, which is not insignificant at all.

I thought that Necromancers couldn't get Leadership without visiting the crazy witch lady in the hut?Įstates is best if you pick it up early, and let it do its work over the course of the game.
